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Instructional VR ©™

INSTRUCTIONAL VR©™   "AKA"    Instructional Reality ©™
***** Imagine your students or employees talking to a VR BOT, droid or hologram for learning and/or instruction!!!
"How may I help you?"
We have developed a totally New Learning Methodology that combines the power of Instructional Design with the creative learning potential of VR and/or AR.

What is Instructional Design?

Instructional design, or instructional systems design (ISD), is the practice of creating "instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing." The process consists broadly of determining the state and needs of the learner, defining the end goal of instruction, and creating some "intervention" to assist in the transition. Ideally, the process is informed by pedagogically (process of teaching) and andragogically (adult learning) tested theories of learning and may take place in student-only, teacher-led or community-based settings. The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed. There are many instructional design models but many are based on the ADDIE model with the five phases: analysis, design, development, implementation, and evaluation. As a field, instructional design is historically and traditionally rooted in cognitive and behavioral psychology, though recently constructivism has influenced thinking in the field. We utilize an adaptation of the ASSURE model in terms of our new methodology.

What is Virtual Reality?

Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices. VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer".

A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in googles. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones.


What is Instructional VR?

We combine the power and methodology of Instructional Design & Virtual Reality in order to create the most real-life and precise experience possible.

In a nutshell------our research has been done in terms of advanced learning in virtual reality, as its immersive qualities can enhance learning in a variety of ways…
In this way VR & Instructional Design is used by our trainers to provide learners with a virtual environment where they can develop precise skills without the real-world consequences of failing.

Some quick history-----Thomas A. Furness III was one of the first to develop the use of VR for military training when, in 1982, he presented the Air Force with his first working model of a virtual flight simulator he called the Visually Coupled Airborne Systems Simulator (VCASS).

By the time he started his work on VCASS, aircraft were becoming increasingly complicated to handle and virtual reality provided a better solution to previous training methods. Furness attempted to incorporate his knowledge of human visual and auditory processing to create a virtual interface that was more intuitive to use. The second phase of his project, which he called the "Super Cockpit," was even more advanced, with high resolution graphics (for the time) and a responsive display. Furness is often credited as a pioneer in virtual reality for this research. VR plays an important role in combat training for the military. It allows the recruits to train under a controlled environment where they are to respond to different types of combat situations. A fully immersive virtual reality that useshead-mounted display(HMD), data suits, data glove, and VR weapon are used to train for combat. This setup allows the training's reset time to be cut down, and allows more repetition in a shorter amount of time. The fully immersive training environment allows the soldiers to train through a wide variety of terrains, situations and scenarios.


The ASSURE model is an ISD (Instructional Systems Design) process that was modified to be used by both teachers and trainers.

A little known fact is that the ASSURE model incorporates Robert Gagne's events of instruction to assure effective use of media in instruction. Here is our new adaptation of this unique model.

A — Analyze the orgnaization as a whole and the learners

S — State the standards & VR/AR objectives

S — Select the best VR & AR strategies & technology

U — Utilize the VR/AR technology

R — Require learner participation

E — Evaluate & revise

We focus on the TOP VR/AR Tools currently in the market---and are designing a set of our own VR Tools as well. We currently have about 100 VR/AR Specialists who are TOP TIER in terms of VR. Yet----since we are a global company---our pricing structure is WELL BELOW the norm.

We provide VR Solutions and recommendations for both Education and Industry alike.

Want to get started in a very easy and inexpensive way?

We offer a LOW COST Initial Assessment which gives you some time with one of our VR/AR Specialist to gauge the opportunities available for your program, department, organization and/or school; this yields a written deliverable with various options and findings. This is a very low cost and low risk way to get started. 

In our opinion VR is applicable in almost ALL areas of Education.

We have been focusing much of our attention thus far in terms of Medical & Education  VR/AR opportunities. Though we have expertise and cover all of the following sectors with great enthusiasm..............


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